Should be responsible for working on all facets of 3D pipeline on multiple projects with tight deadlines, includes modelling, texturing, animating, lighting, render management and compositing.
Should have a very good knowledge of the following software: 3ds Max, V-Ray and Photoshop; Unreal Engine knowledge is a plus.
Should have experience in Simulation (Cloth, Particles, Liquids, Hair, Fur) is a plus.
Should Deliver work within established project targets and the high quality standards of the company.
Should be willing to learn new mediums/technology (like VR and AR).
Motion Graphic Artist will be responsible for working hand in hand with the design and illustration team, aiding with the creation of assets, then bringing them to life and delivering high quality and innovative motion graphic content.
Expert knowledge of After Effects, Illustrator, Photoshop, Cinema 4D
Must possess outstanding sense of composition, colour and lighting.
Expertise in compositing, colour adjustment and texture application.
Outstanding artistic skills; demonstrable ability to make creative and aesthetic judgment calls.
Should be to create models as well as create textures for production assets.
Should be well-versed in 3D, with a strong background in 3D Modelling, lighting, UV Wrapping, rendering and who can create photo-realistic asset creation of real world objects.
Should be excellent in design abilities and digitally expertise.
Should be able to manage multiple projects.
Should have full understanding of texture map properties in relation to their shading and lighting qualities.
Should have experience with 3Ds Max and texturing methodologies.
Should be able to make objects/characters with potential reference.
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