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JOIN THE CREW

JOIN THE CREW

3D Generalist
  • Should be responsible for working on all facets of 3D pipeline on multiple projects with tight deadlines, includes modelling, texturing, animating, lighting, render management and compositing.
  • Should have a very good knowledge of the following software: 3ds Max, V-Ray and Photoshop; Unreal Engine knowledge is a plus.
  • Should have experience in Simulation (Cloth, Particles, Liquids, Hair, Fur) is a plus.
  • Should Deliver work within established project targets and the high quality standards of the company.
  • Should be willing to learn new mediums/technology (like VR and AR).
Motion Designer
  • Motion Graphic Artist will be responsible for working hand in hand with the design and illustration team, aiding with the creation of assets, then bringing them to life and delivering high quality and innovative motion graphic content.
  • Expert knowledge of After Effects, Illustrator, Photoshop, Cinema 4D
  • Must possess outstanding sense of composition, colour and lighting.
  • Expertise in compositing, colour adjustment and texture application.
  • Outstanding artistic skills; demonstrable ability to make creative and aesthetic judgment calls.
Fx Artist
  • Create, manage and optimize VFX assets.
  • Optimize VFX effects to fit design and technical constraints.
  • Design and create cutting-edge special effects, including particle effects, dynamic simulations and shader effects.
  • Collaborate with artists, programmers and animators to iterate, polish and deliver projects.
  • Extensive knowledge of 3DS Max, Maya, Houdini, After Effects or other VFX authoring package.
  • Sound knowledge of lighting and particle effects.
  • A cultivated aesthetic sense and an eye for detail.
  • Familiarity with rendering engines like V-Ray.
  • Experience: Minimum 5 Years of Experience.
3D Modelling and Texturing Artist
  • Should be to create models as well as create textures for production assets.
  • Should be well-versed in 3D, with a strong background in 3D Modelling, lighting, UV Wrapping, rendering and who can create photo-realistic asset creation of real world objects.
  • Should be excellent in design abilities and digitally expertise.
  • Should be able to manage multiple projects.
  • Should have full understanding of texture map properties in relation to their shading and lighting qualities.
  • Should have experience with 3Ds Max and texturing methodologies.
  • Should be able to make objects/characters with potential reference.
3D Lighting and Rendering Artist
  • Should be able to create lighting for all assets, environments and characters of the production.
  • Should know to establish direct and reflected lighting, shadows and compositing for given shots.
  • Should ensure shots meet under requirements.
  • Should understand the fundamentals of lighting along with the knowledge of adjusting lighting.
  • Should be familiar with pipeline issues.
  • Should have experience with 3Ds Max and V-Ray.
  • Knowledge of Unreal Engine will be an added advantage.
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